throne of power
פונדקאי ותיק
Some rumors from the italian GT&GD (from A.Cavatore & A.Merret)
-No more Archnecromancers and Vampire lords. They think VC should be lead by a Vampire Counts not another critter. The new Counts will be as the old ones but cost slightly less. Besides (stop crying chees already, please...) THEY WILL GET 100pts of magical items AND 100pts of blood powers!!!
-The new knights of blood Keep will have WS6, S5, Th4, 2A AND frenzy. They will ride greater nightmares (inspired to the knight of sleeping hollow mount) with S4. And yes, they will use lances. Cost ABOVE 50pts for one
-Wargulf do not fly they "just" move fast. And by fast I mean 9''. They are powerful monsters with high strenght and lots of attacks (he wasn't really clear on their stats...)
-Normal nightmares (those used by BN) have ethereal movement)
-Necromancers are now better than vamps at rising and mending undeads but vamps can use more powerful magics.
-Banshees really are champions for the skirmishing units of wraiths. Their screams now work on anyone (just like the casket of souls from khemry)
-The new black coach works as described on the first post of this thread.
-Ghouls R&F (funny story behind that... but I want to tell you Cav & Gav both wanted them to skirmish...)
-Death wind REALLY creates ghosts!!! Cav didn't want to say it all so I'm not sure you have to do a certain number of wounds before creating one (I hope so...). Btw he said "You'll have to worry about OTHER spells, not death wind..."
-Necromancy will work a bit more like Khemy's magic. Now you'll be able to recast the same spell many times until it gets trough...
...snip...
Unless Cavatore lied to me (and some dozen other people) they are. About archnecromancers: I told him I favored Necros over vamps and he said "I'm sorry to hear that but the archnecro will go. We want vamps to lead vamp armies, necromancers will be support not generals, they'll be better at healing undeads and rising them but Vamps will have more harmful magics".
I'm sorry about that but I cannot really fault GW's reasoning although, by BG a necromancer is better at magic than a Vamp, and a sufficiently powerful Necro can control vamps... Only there are really few necromancers with that level of power. It's much more likely a necro ends working for a vamp rather than the vamp for the necro...
Btw here's a snippet I forgot to mention: there are NO MORE living units. Even ghouls follow the rules of undead (he said some of them flee combat while their fellows still fight if they think they are losing...)
...snip...
The lead designer for VC book is Gav Thorpe, Alessio Cavatore is the lead rule designer for all GW core games. And I won't say they did cheesy armies. Cavatore was responsible for the horrid skaven army (well, he really loves the damned rats... First army for him...), but also for Khemry and Vampire Counts. Gav did 6th ed Dwarves and Dark Elves, and they are/were the weakest armies in 6th edition along with ogres.
עם כך יהיו רוב המודלים החדשים זה בטוח הצבא הבאה שלי..
-No more Archnecromancers and Vampire lords. They think VC should be lead by a Vampire Counts not another critter. The new Counts will be as the old ones but cost slightly less. Besides (stop crying chees already, please...) THEY WILL GET 100pts of magical items AND 100pts of blood powers!!!
-The new knights of blood Keep will have WS6, S5, Th4, 2A AND frenzy. They will ride greater nightmares (inspired to the knight of sleeping hollow mount) with S4. And yes, they will use lances. Cost ABOVE 50pts for one
-Wargulf do not fly they "just" move fast. And by fast I mean 9''. They are powerful monsters with high strenght and lots of attacks (he wasn't really clear on their stats...)
-Normal nightmares (those used by BN) have ethereal movement)
-Necromancers are now better than vamps at rising and mending undeads but vamps can use more powerful magics.
-Banshees really are champions for the skirmishing units of wraiths. Their screams now work on anyone (just like the casket of souls from khemry)
-The new black coach works as described on the first post of this thread.
-Ghouls R&F (funny story behind that... but I want to tell you Cav & Gav both wanted them to skirmish...)
-Death wind REALLY creates ghosts!!! Cav didn't want to say it all so I'm not sure you have to do a certain number of wounds before creating one (I hope so...). Btw he said "You'll have to worry about OTHER spells, not death wind..."
-Necromancy will work a bit more like Khemy's magic. Now you'll be able to recast the same spell many times until it gets trough...
...snip...
Unless Cavatore lied to me (and some dozen other people) they are. About archnecromancers: I told him I favored Necros over vamps and he said "I'm sorry to hear that but the archnecro will go. We want vamps to lead vamp armies, necromancers will be support not generals, they'll be better at healing undeads and rising them but Vamps will have more harmful magics".
I'm sorry about that but I cannot really fault GW's reasoning although, by BG a necromancer is better at magic than a Vamp, and a sufficiently powerful Necro can control vamps... Only there are really few necromancers with that level of power. It's much more likely a necro ends working for a vamp rather than the vamp for the necro...
Btw here's a snippet I forgot to mention: there are NO MORE living units. Even ghouls follow the rules of undead (he said some of them flee combat while their fellows still fight if they think they are losing...)
...snip...
The lead designer for VC book is Gav Thorpe, Alessio Cavatore is the lead rule designer for all GW core games. And I won't say they did cheesy armies. Cavatore was responsible for the horrid skaven army (well, he really loves the damned rats... First army for him...), but also for Khemry and Vampire Counts. Gav did 6th ed Dwarves and Dark Elves, and they are/were the weakest armies in 6th edition along with ogres.
עם כך יהיו רוב המודלים החדשים זה בטוח הצבא הבאה שלי..
