• ברוכים הבאים לפורום הפונדק
    הפונדק הוא הקהילה הוותיקה והמובילה של מבוכים ודרקונים, משחקי תפקידים ומשחקי לוח בישראל.
    ההרשמה היא בחינם ולאחר מכן תוכלו לפרסם הודעות, למכור ולקנות משחקים, לחפש קבוצה למשחק ועוד!

    הרשמה /

הנשגבים דוגמאות לתעצומות (charms) מהנשגבים מהדורה שלישית

קוד:
lty Dog Method
Cost: --; Mins: Sail 3, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Solar is the consummate mariner, seasoned by hardships, tried by adversity and proven true. This Charm gives the Exalt the following advantages:
• The Solar’s expertise often saves the ship. Reroll any 6s in the result of a Sail roll until 6s no longer appear. 
• She is inured to supernatural horror. Fear effects caused by monsters, behemoths, demons, Yozis, and other existentially terrifying beings have less of an effect. Add half the Exalt’s Sail (rounded up) to her Resolve against such influence.
• If she fails a balance check on land or sea, she still falls down, but then she immediately falls up, landing on her feet. In addition, she can never fall from a ship. Even the most stumble-footed bastard will find a way to keep from going overboard.
• By land or by sea, the Exalt knows the exact distance and route to somewhere she has been before.

Black Fathoms Blessed
Cost: 10m, 1wp; Mins: Sail 5, Essence 3; Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: ???
The Exalt taps deeply of her Essence, merging ship, sea and self into one form. For the rest of the scene, as long as she is on her ship, add the vessel’s Speed as automatic successes to her movement actions, and the ship’s Maneuverability to her defenses. Any magic which increases these values cannot increase the bonus to these traits by more than +1 each. In addition, regardless of whether she is aboard her ship, she may speak in an ancient maritime tongue that is instinctually understood by oceanic spirits, aquatic raksha, and members of the Niobraran League. She may drink salt water as if it were fresh, and though she can be incapacitated by drowning, she can never die by being submerged, neither from running out of oxygen or by the crushing weight of the depths.

טוב, אני מודה שאני לא זוכר את Sail ממהדורות קודמות, כי זה תמיד היה מעפן.
הפעם, גם התעצומה הבסיסית נראית מגניבה ושימושית, וגם התעצומה המתקדמת היא מגניבה ביותר- היא באמת משהו מיוחד.

עכשיו צריך ללכת לחפש עוד דוגמאות לתעצומות מהמהדורה השלישית
 
הנה עוד שתי תעצומות חברה:
קוד:
Taboo-Inflicting Diatribe
Cost: 3m, 1wp; Mins: Socialize 3, Essence 2; Type: Simple
Keywords: Compulsion
Duration: Instant
Prerequisite Charms: King of All Courts Stance
The Exalt speaks with the tongue of kings and the heart of heroes. All know that her word is law. The Solar may use this Charm to make an automatically successful Instill Action against the leader of a group, granting him a Defining Principle in favor of or against a behavior designated by the character. This Charm requires that the target have a Major or Defining positive Intimacy toward the Lawgiver. After being affected by this Charm, the leader will immediately order the offending action to be ceased, or will order specified behavior to commence; he will also begin to set policy for his group reflecting the Solar's wishes. However, the taboos inflicted by the Solar are tied to her relevance to the group. Unless the group directly benefits from accepting the Principle the Lawgiver has bestowed on them, they will cease practicing this behavior as soon as she leaves the group's area of influence. Defining Principles created by this Charm cannot be weakened normally; instead they vanish when the Exalt is no longer present, returning only when she next interacts with the group's leader, so long as his positive Intimacy remains, and only if she recalls the behavior she once outlawed or inflicted.

On Taboo-Inflicting Diatribe
Groups affected by Taboo-Inflicting Diatribe may come to eventually accept a behavior or a ban if there are benefits to doing so. A Lawgiver might be able to curb a ritual of human sacrifice for the duration of her stay, but as soon as she leaves, the group will have to contend with a spirit who is likely wroth over the delay in sacrifices. In such circumstances, there is no clear value to the Lawgiver's edict, and no reason to continue the practice. Furthermore, other beneficial behaviors are not immediately obvious; a Lawgiver who wants a group to realize the wondrous benefits of regular bathing should remain in the area long enough for these benefits to materialize.


Skillful Imposition Method
Cost: 6m; Mins: Socialize 3, Essence 2; Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Mastery of Small Manners

People are products of their environment. The Solar can bend an individual to his will by exploiting the mores, beliefs, and customs that color that person’s background. This Charm may supplement any social action that plays on a belief, law, custom, or social taboo held by a group to which the target belongs. The social action treats the individual as having a minor Intimacy dedicated to that social element, even if he doesn’t.

For example, a Solar attempts to convince a barbarian living in a cave high in the mountains to give him shelter from a coming storm. Knowing that the barbarian’s people have a strong custom of hospitality in the face of danger, the Solar uses this Charm while citing the custom; even if the barbarian doesn’t care about his people’s customs, he treats the Solar’s request as though it is exploiting a minor Principle of “hospitality must be offered in the face of danger.” Attempting to use the Charm in the same way on a Guild merchant from Nexus would be fruitless, however, as neither Nexus nor the Guild practices any hospitality customs.
ואחת של אביסאלים:
קוד:
Ancient Mariner's Rime
Costs: 5m; Mins: ???; Type: Reflexive
Duration: Indefinite
Keywords: None
Prerequisites: ???
Breathing deeply of the inimical world, the Abyssal takes in an icy tendril of death and turns undead. Her frozen corpse can withstand the subzero temperatures of unforgiving seas, and she no longer needs to breathe. While this Charm is active, death's Lawgiver may walk along the ocean's floor completely unimpeded by the ocean's pressure.
הראשונות לא ברורות לגמרי בגלל שאנחנו לא יודעים הרבה על קרב חברתי, אבל האחרונה די מגניבה. בינתיים נראה שהם מצליחים לא רע בליצור תעצומות שימושיות בהרבה מצבים, גם מחוץ לתחום של היכולות במקרה של יכולות שמשתמשים בהן פחות.

מצאתי אותן בויקי, שיש בו עוד המון מידע כללי על תעצומות ועל מה' 3 בכלל.
 
ממתי התעצומות הללו?
התעצומות של חברה נראות... משעממות. הרבה יותר מדי טקסט לקרוא, ויתרונות שהם מאוד ספציפיים.
מה שאהבתי בתעצומות של Sail הוא שהן שימושיות גם במצבים אחרים, לא רק כשנמצאים על ספינה.

דרך-אגב, זה רק אני או שמבנה התעצומות הוא זהה ל Charms מהמהדורה השנייה?
 
נושא ישן: שלום . לא היו תגובות חדשות בנושא זה במעל 60 ימים.
אין לפרסם תגובות אלא אם התגובה עדיין רלוונטית, אלא לפתוח נושא חדש.

התחילו לשחק עם פאת'פיינדר בעולמות פראיים

תוכן מומלץ

נושאים לוהטים

פוסטי פרופיל אחרונים

אם נשאר לי 45 ש"ח הנחה מהשובר מנחה, יש דרך לעשות איתם משהו/להעביר אותם למישהו אחר?
אפשר להכין דמות לכל משחק בדרקוניקון שמציין באיזה דרגה הוא?
Dark sun!!! שמישהו יעלה פוסט על ההכרזות של Wizards :)
יאללה, מתחיל לראות האודיסאה. נראה איך יהיה.
אשרו לי משחק אחד לדרקוניקון ועל השני עדיין לא הוחלט כבר כמה ימים.
מה זה אומר?
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