

The Wild Coast
Geography
The Wild Coast is located on the southeastern coast of the Flanaess, bordering the Welkwood to the north, the Pomarj to the south, and the Gnarley Forest and Celene to the west. It stretches along the coast of the Woolly Bay, with several key towns and cities, including Safeton, Narwell, Hardby, and Elredd. The terrain is diverse, with coastal plains, rolling hills, and the edges of dense forests. The proximity to the Pomarj makes it a dangerous region, with frequent raids and incursions.
History and Culture
The Wild Coast has a history of lawlessness and independence. It was never a unified state but rather a collection of city-states, towns, and baronies that operated with a degree of autonomy. Historically, the region was known for its piracy, mercenary companies, and adventurers. Many individuals seeking fortune or fleeing justice elsewhere found refuge on the Wild Coast. The people of the Wild Coast are hardy, self-reliant, and often mercenary in nature, with a strong sense of independence and a tendency to resist outside control.
Government and Society
Governance in the Wild Coast is decentralized. Each town or city is ruled by its own lord, council, or powerful guild, with little coordination between them. There is a strong mercantile presence, with trade being a significant part of the local economy. However, piracy and smuggling are also rampant.
The region’s inhabitants include humans, demi-humans, and humanoids, with a mix of cultures and races. This diversity adds to the chaotic and sometimes volatile nature of the region.
Geography
The Wild Coast is located on the southeastern coast of the Flanaess, bordering the Welkwood to the north, the Pomarj to the south, and the Gnarley Forest and Celene to the west. It stretches along the coast of the Woolly Bay, with several key towns and cities, including Safeton, Narwell, Hardby, and Elredd. The terrain is diverse, with coastal plains, rolling hills, and the edges of dense forests. The proximity to the Pomarj makes it a dangerous region, with frequent raids and incursions.
History and Culture
The Wild Coast has a history of lawlessness and independence. It was never a unified state but rather a collection of city-states, towns, and baronies that operated with a degree of autonomy. Historically, the region was known for its piracy, mercenary companies, and adventurers. Many individuals seeking fortune or fleeing justice elsewhere found refuge on the Wild Coast. The people of the Wild Coast are hardy, self-reliant, and often mercenary in nature, with a strong sense of independence and a tendency to resist outside control.
Government and Society
Governance in the Wild Coast is decentralized. Each town or city is ruled by its own lord, council, or powerful guild, with little coordination between them. There is a strong mercantile presence, with trade being a significant part of the local economy. However, piracy and smuggling are also rampant.
The region’s inhabitants include humans, demi-humans, and humanoids, with a mix of cultures and races. This diversity adds to the chaotic and sometimes volatile nature of the region.
Celene
Geography
Celene is a secluded and predominantly elven kingdom located in the western Flanaess, bordered by the Gnarley Forest to the north, the Welshwood to the east, and the Lortmil Mountains to the west. The kingdom is heavily forested, with much of its territory covered by ancient woodlands that have remained largely untouched by human hands. The capital city is Enstad, a hidden and mystical place deep within the forest.
History and Culture
Celene is one of the oldest elven realms in the Flanaess, founded by the high elves centuries ago. It has a long history of isolationism and has remained relatively untouched by the conflicts that have plagued other parts of the Flanaess. The culture of Celene is deeply tied to nature, magic, and tradition. The elves of Celene are known for their love of art, music, and the arcane, as well as their skilled warriors and rangers who protect their forested borders. Celene is ruled by Queen Yolande, a high elf who has maintained a policy of neutrality and isolation, particularly during the Greyhawk Wars and other recent conflicts.
Government and Society
Celene is a monarchy, with Queen Yolande as the absolute ruler. Her court is composed of elven nobles, powerful wizards, and other influential figures who advise her on matters of state. The kingdom is predominantly elven, with a mix of high elves, wood elves, and a smaller population of gray elves. Other races, including humans and gnomes, live within Celene, but they are a minority and often seen as outsiders. The society in Celene is highly stratified, with a strong emphasis on tradition, honor, and the preservation of elven culture and heritage. The elves of Celene are generally wary of outsiders and are protective of their homeland.
Geography
Celene is a secluded and predominantly elven kingdom located in the western Flanaess, bordered by the Gnarley Forest to the north, the Welshwood to the east, and the Lortmil Mountains to the west. The kingdom is heavily forested, with much of its territory covered by ancient woodlands that have remained largely untouched by human hands. The capital city is Enstad, a hidden and mystical place deep within the forest.
History and Culture
Celene is one of the oldest elven realms in the Flanaess, founded by the high elves centuries ago. It has a long history of isolationism and has remained relatively untouched by the conflicts that have plagued other parts of the Flanaess. The culture of Celene is deeply tied to nature, magic, and tradition. The elves of Celene are known for their love of art, music, and the arcane, as well as their skilled warriors and rangers who protect their forested borders. Celene is ruled by Queen Yolande, a high elf who has maintained a policy of neutrality and isolation, particularly during the Greyhawk Wars and other recent conflicts.
Government and Society
Celene is a monarchy, with Queen Yolande as the absolute ruler. Her court is composed of elven nobles, powerful wizards, and other influential figures who advise her on matters of state. The kingdom is predominantly elven, with a mix of high elves, wood elves, and a smaller population of gray elves. Other races, including humans and gnomes, live within Celene, but they are a minority and often seen as outsiders. The society in Celene is highly stratified, with a strong emphasis on tradition, honor, and the preservation of elven culture and heritage. The elves of Celene are generally wary of outsiders and are protective of their homeland.
Verbobonc
Geography
Verbobonc is a small but strategically important city-state located in the central-western Flanaess, nestled between the Velverdyva River to the north and the Gnarley Forest to the south. The city of Verbobonc itself is situated along the banks of the Velverdyva River, making it a key trading hub between the nations of Furyondy and Veluna to the west, and the Free City of Greyhawk to the east. The surrounding lands are fertile and well-cultivated, with numerous farms and villages that supply the city with food and resources. The proximity to the Gnarley Forest and the Kron Hills also provides access to timber, minerals, and other natural resources.
History and Culture
Verbobonc has a long history as a free city, originally founded as a trading outpost during the days of the Great Kingdom of Aerdy. Over time, it gained independence and developed into a prosperous and autonomous city-state. The city has a diverse population, including humans, gnomes from the nearby Kron Hills, and a significant number of elves and half-elves due to its proximity to the Gnarley Forest and the elven kingdom of Celene.
The culture of Verbobonc is marked by a strong mercantile tradition, with trade and commerce being central to the city's economy. The city is also known for its skilled craftsmen, particularly in the areas of woodworking, metalwork, and jewelry, influenced by the gnomes and elves in the region.
The culture of Verbobonc is marked by a strong mercantile tradition, with trade and commerce being central to the city's economy. The city is also known for its skilled craftsmen, particularly in the areas of woodworking, metalwork, and jewelry, influenced by the gnomes and elves in the region.
Government and Society
Verbobonc is ruled by a Viscount, who governs with the aid of a council composed of nobles, guild leaders, and representatives of the major religious orders in the city. The current Viscount is Wilfrick of Verbobonc. The city is highly organized, with a strong emphasis on law and order. The Church of St. Cuthbert, a lawful good deity of retribution and common sense, plays a significant role in the governance of the city, ensuring that justice is served and the law is upheld. Verbobonc is also home to a significant number of adventurers and mercenaries, drawn by the opportunities for exploration and treasure hunting in the nearby forests, hills, and ruins.
Welkwood
Geography
The Welkwood is a large, ancient forest located in the southeastern Flanaess, bordering the Wild Coast to the east, Celene to the west, and the Gnarley Forest to the north. The forest is dense and vibrant, with towering trees and a thick canopy that often blocks out sunlight, creating a shadowy and Mystical environment. The Jewel River runs through part of the Welkwood, providing a natural boundary and a means of transportation.
Flora and Fauna
The Welkwood is known for its old-growth trees, including massive oaks, beeches, and elms. The forest floor is covered in a rich undergrowth of shrubs, ferns, and moss. The forest is home to a wide variety of wildlife, including deer, wolves, bears, and numerous species of birds. More exotic creatures, such as giant owls, unicorns, and treants, are also rumored to dwell in the depths of the Welkwood. Magical creatures are more common in the Welkwood than in other forests, partly due to the proximity to the elven kingdom of Celene and the influence of ancient druidic magic.
Inhabitants
The Welkwood is sparsely populated by humans, with most settlements located along its edges. The interior is primarily inhabited by elves—particularly wood elves—and other sylvan creatures.
The elves of the Welkwood are closely connected to those of Celene and share similar cultural practices, including a deep reverence for nature and a preference for living in harmony with the forest.
There are also small communities of druids, rangers, and other nature-oriented groups who maintain the balance of the forest and protect it from threats.
Role in the Flanaess
The Welkwood acts as a natural barrier between the Wild Coast and the more settled regions of Celene and the Gnarley Forest. It has historically served as a refuge for those fleeing persecution or seeking to avoid the conflicts that have plagued the Flanaess.
It is considered a place of mystery and magic, with many legends surrounding its ancient trees and hidden glades. Adventurers often enter the Welkwood in search of hidden ruins, lost treasures, or to commune with the mystical beings said to dwell within.
Geography
The Welkwood is a large, ancient forest located in the southeastern Flanaess, bordering the Wild Coast to the east, Celene to the west, and the Gnarley Forest to the north. The forest is dense and vibrant, with towering trees and a thick canopy that often blocks out sunlight, creating a shadowy and Mystical environment. The Jewel River runs through part of the Welkwood, providing a natural boundary and a means of transportation.
Flora and Fauna
The Welkwood is known for its old-growth trees, including massive oaks, beeches, and elms. The forest floor is covered in a rich undergrowth of shrubs, ferns, and moss. The forest is home to a wide variety of wildlife, including deer, wolves, bears, and numerous species of birds. More exotic creatures, such as giant owls, unicorns, and treants, are also rumored to dwell in the depths of the Welkwood. Magical creatures are more common in the Welkwood than in other forests, partly due to the proximity to the elven kingdom of Celene and the influence of ancient druidic magic.
Inhabitants
The Welkwood is sparsely populated by humans, with most settlements located along its edges. The interior is primarily inhabited by elves—particularly wood elves—and other sylvan creatures.
The elves of the Welkwood are closely connected to those of Celene and share similar cultural practices, including a deep reverence for nature and a preference for living in harmony with the forest.
There are also small communities of druids, rangers, and other nature-oriented groups who maintain the balance of the forest and protect it from threats.
Role in the Flanaess
The Welkwood acts as a natural barrier between the Wild Coast and the more settled regions of Celene and the Gnarley Forest. It has historically served as a refuge for those fleeing persecution or seeking to avoid the conflicts that have plagued the Flanaess.
It is considered a place of mystery and magic, with many legends surrounding its ancient trees and hidden glades. Adventurers often enter the Welkwood in search of hidden ruins, lost treasures, or to commune with the mystical beings said to dwell within.
Kron Hills
Geography
The Kron Hills are a range of low, rolling hills located to the northwest of the Gnarley Forest and south of the Velverdyva River. The region lies east of the Lortmil Mountains and forms a natural boundary between the Wild Coast and the Duchy of Ulek. The hills are rich in mineral resources, particularly gold and gems, and are dotted with mines and quarries. The landscape is a mix of open grasslands, wooded areas, and rocky outcrops.
Inhabitants
The Kron Hills are primarily inhabited by halflings and gnomes, with several large, prosperous communities. The gnomes, in particular, have established a strong presence here, mining the rich veins of precious metals and gemstones.
The gnomes of the Kron Hills are known for their engineering prowess, particularly in mining and smithing, and they produce some of the finest metalwork and jewelry in the Flanaess. There are also human settlers in the Kron Hills, primarily farmers and traders who benefit from the region's resources and its strategic location between various kingdoms.
Role in the Flanaess
The Kron Hills are an important source of wealth, particularly for the Duchy of Ulek and neighboring states. The region’s mines supply precious metals and gemstones, which are traded across the Flanaess. The hills are also a bastion of stability and relative peace, largely due to the strong communities of gnomes and halflings who value order and cooperation. This makes the Kron Hills a refuge for those seeking a quieter life away from the turmoil of the surrounding regions.
The region has good relations with its neighbors, particularly the elves of Celene and the dwarves of the Lortmil Mountains. These alliances help to protect the Kron Hills from external threats, such as raiders from the Wild Coast or humanoid incursions from the Pomarj.
Geography
The Kron Hills are a range of low, rolling hills located to the northwest of the Gnarley Forest and south of the Velverdyva River. The region lies east of the Lortmil Mountains and forms a natural boundary between the Wild Coast and the Duchy of Ulek. The hills are rich in mineral resources, particularly gold and gems, and are dotted with mines and quarries. The landscape is a mix of open grasslands, wooded areas, and rocky outcrops.
Inhabitants
The Kron Hills are primarily inhabited by halflings and gnomes, with several large, prosperous communities. The gnomes, in particular, have established a strong presence here, mining the rich veins of precious metals and gemstones.
The gnomes of the Kron Hills are known for their engineering prowess, particularly in mining and smithing, and they produce some of the finest metalwork and jewelry in the Flanaess. There are also human settlers in the Kron Hills, primarily farmers and traders who benefit from the region's resources and its strategic location between various kingdoms.
Role in the Flanaess
The Kron Hills are an important source of wealth, particularly for the Duchy of Ulek and neighboring states. The region’s mines supply precious metals and gemstones, which are traded across the Flanaess. The hills are also a bastion of stability and relative peace, largely due to the strong communities of gnomes and halflings who value order and cooperation. This makes the Kron Hills a refuge for those seeking a quieter life away from the turmoil of the surrounding regions.
The region has good relations with its neighbors, particularly the elves of Celene and the dwarves of the Lortmil Mountains. These alliances help to protect the Kron Hills from external threats, such as raiders from the Wild Coast or humanoid incursions from the Pomarj.
Gnarley Forest
Geography
The Gnarley Forest is a vast, dense woodland that stretches from the borders of Celene in the west to the outskirts of the Free City of Greyhawk in the east. It lies north of the Welkwood and south of the Kron Hills. The forest is ancient, with towering trees and thick underbrush, creating a maze-like environment. The forest is known for its deep, dark interior, where sunlight rarely penetrates the thick canopy. The Gnarley Forest is also characterized by numerous streams, small lakes, and rugged terrain, including rocky hills and hidden valleys.
Flora and Fauna
The Gnarley Forest is home to a wide variety of plant life, including giant oaks, maples, and pines, as well as a rich undergrowth of ferns, mushrooms, and mosses. The forest is inhabited by many creatures, ranging from common woodland animals like deer and foxes to more dangerous and exotic creatures such as owlbears, giant spiders, and treants. The Gnarley is also known for its population of wood elves, gnomes, and fey creatures, who live in harmony with the forest and protect it from outsiders.
Inhabitants
The Gnarley Forest is a traditional homeland for wood elves, who have lived there for centuries in harmony with nature. These elves are skilled rangers, hunters, and druids who maintain the balance of the forest. In addition to elves, the forest is home to gnomes, particularly in its northern reaches near the Kron Hills. These gnomes live in small, hidden communities and are known for their woodcraft and natural magic. Human settlers are rare within the deep forest, though there are small villages and outposts on its fringes, primarily inhabited by hunters, trappers, and woodcutters.
Role in the Flanaess
The Gnarley Forest serves as a natural barrier between the civilized lands to the east (like Greyhawk) and the wilder, more dangerous territories to the west and south. The forest is a haven for those who seek solitude or wish to escape the conflicts of the Flanaess. However, it is also a place of danger, with many adventurers entering the Gnarley in search of hidden treasures, ancient ruins, or lost lore. The elves of the Gnarley have traditionally acted as guardians of the forest, resisting attempts by outsiders to exploit its resources. They have close ties with the elves of Celene and often cooperate with them in defending the forest from threats. The Gnarley is also a place of druidic power, with several ancient groves and sacred sites where druids from across the Flanaess come to worship and practice their magic.
Geography
The Gnarley Forest is a vast, dense woodland that stretches from the borders of Celene in the west to the outskirts of the Free City of Greyhawk in the east. It lies north of the Welkwood and south of the Kron Hills. The forest is ancient, with towering trees and thick underbrush, creating a maze-like environment. The forest is known for its deep, dark interior, where sunlight rarely penetrates the thick canopy. The Gnarley Forest is also characterized by numerous streams, small lakes, and rugged terrain, including rocky hills and hidden valleys.
Flora and Fauna
The Gnarley Forest is home to a wide variety of plant life, including giant oaks, maples, and pines, as well as a rich undergrowth of ferns, mushrooms, and mosses. The forest is inhabited by many creatures, ranging from common woodland animals like deer and foxes to more dangerous and exotic creatures such as owlbears, giant spiders, and treants. The Gnarley is also known for its population of wood elves, gnomes, and fey creatures, who live in harmony with the forest and protect it from outsiders.
Inhabitants
The Gnarley Forest is a traditional homeland for wood elves, who have lived there for centuries in harmony with nature. These elves are skilled rangers, hunters, and druids who maintain the balance of the forest. In addition to elves, the forest is home to gnomes, particularly in its northern reaches near the Kron Hills. These gnomes live in small, hidden communities and are known for their woodcraft and natural magic. Human settlers are rare within the deep forest, though there are small villages and outposts on its fringes, primarily inhabited by hunters, trappers, and woodcutters.
Role in the Flanaess
The Gnarley Forest serves as a natural barrier between the civilized lands to the east (like Greyhawk) and the wilder, more dangerous territories to the west and south. The forest is a haven for those who seek solitude or wish to escape the conflicts of the Flanaess. However, it is also a place of danger, with many adventurers entering the Gnarley in search of hidden treasures, ancient ruins, or lost lore. The elves of the Gnarley have traditionally acted as guardians of the forest, resisting attempts by outsiders to exploit its resources. They have close ties with the elves of Celene and often cooperate with them in defending the forest from threats. The Gnarley is also a place of druidic power, with several ancient groves and sacred sites where druids from across the Flanaess come to worship and practice their magic.
#### **Humans**
- **Oeridians**: Predominant in the region, especially in the lands around Verbobonc and the Wild Coast.
- **Flan**: The indigenous people of the Flanaess, often found in more rural and wild areas like the Gnarley Forest.
- **Suel**: Descendants of ancient refugees, found in the Wild Coast and along the edges of the Kron Hills.
- **Baklunish**: Less common but might be encountered as traders or travelers.
#### **Demi-Humans**
- **Elves**
- **High Elves**: Found in the Welkwood and Celene. The city of Enstad in Celene is a high elven city.
- **Wood Elves**: Dwell in the Gnarley Forest and the Welkwood. They are reclusive and attuned to nature.
- **Gray Elves**: Rare, but some may dwell in Celene or hidden enclaves within the Welkwood.
- **Dwarves**
- **Hill Dwarves**: Reside primarily in the Kron Hills. They are skilled miners and smiths.
- **Mountain Dwarves**: Found in isolated strongholds in the Lortmil Mountains, bordering the region.
- **Gnomes**
- **Rock Gnomes**: Inhabit the Kron Hills and are known for their craftsmanship and affinity for illusion magic.
- **Forest Gnomes**: Rare, but some might dwell in hidden communities within the Gnarley and Welkwood forests.
- **Halflings**
- **Lightfoot Halflings**: Found in small communities along the edges of human settlements in the Wild Coast and Kron Hills.
- **Stout Halflings**: Often dwell in the same regions as Lightfoot Halflings, known for their resilience and toughness.
#### **Humanoids**
- **Orcs**: Found in scattered tribes, especially near the Wild Coast and the borders of the Pomarj. Turrosh Mak’s rise has caused increased orc activity.
- **Goblins**: Common in the Gnarley Forest and Kron Hills, often raiding human and demi-human settlements.
- **Hobgoblins**: A militaristic species found in the Kron Hills and Wild Coast, often working with orcs.
- **Kobolds**: Found in the Kron Hills and the fringes of the Gnarley Forest, usually dwelling in underground lairs.
- **Ogres**: Scattered throughout the region, often serving as muscle for stronger humanoid groups.
- **Gnolls**: Found in the Wild Coast and occasionally in the Kron Hills, known for their brutality and raids.
- **Oeridians**: Predominant in the region, especially in the lands around Verbobonc and the Wild Coast.
- **Flan**: The indigenous people of the Flanaess, often found in more rural and wild areas like the Gnarley Forest.
- **Suel**: Descendants of ancient refugees, found in the Wild Coast and along the edges of the Kron Hills.
- **Baklunish**: Less common but might be encountered as traders or travelers.
#### **Demi-Humans**
- **Elves**
- **High Elves**: Found in the Welkwood and Celene. The city of Enstad in Celene is a high elven city.
- **Wood Elves**: Dwell in the Gnarley Forest and the Welkwood. They are reclusive and attuned to nature.
- **Gray Elves**: Rare, but some may dwell in Celene or hidden enclaves within the Welkwood.
- **Dwarves**
- **Hill Dwarves**: Reside primarily in the Kron Hills. They are skilled miners and smiths.
- **Mountain Dwarves**: Found in isolated strongholds in the Lortmil Mountains, bordering the region.
- **Gnomes**
- **Rock Gnomes**: Inhabit the Kron Hills and are known for their craftsmanship and affinity for illusion magic.
- **Forest Gnomes**: Rare, but some might dwell in hidden communities within the Gnarley and Welkwood forests.
- **Halflings**
- **Lightfoot Halflings**: Found in small communities along the edges of human settlements in the Wild Coast and Kron Hills.
- **Stout Halflings**: Often dwell in the same regions as Lightfoot Halflings, known for their resilience and toughness.
#### **Humanoids**
- **Orcs**: Found in scattered tribes, especially near the Wild Coast and the borders of the Pomarj. Turrosh Mak’s rise has caused increased orc activity.
- **Goblins**: Common in the Gnarley Forest and Kron Hills, often raiding human and demi-human settlements.
- **Hobgoblins**: A militaristic species found in the Kron Hills and Wild Coast, often working with orcs.
- **Kobolds**: Found in the Kron Hills and the fringes of the Gnarley Forest, usually dwelling in underground lairs.
- **Ogres**: Scattered throughout the region, often serving as muscle for stronger humanoid groups.
- **Gnolls**: Found in the Wild Coast and occasionally in the Kron Hills, known for their brutality and raids.
#### **Human Gods**
- **Pelor**: God of the Sun, Healing, and Strength. Worshipped by many humans in Verbobonc and the Wild Coast.
- **Heironeous**: God of Valor, Chivalry, Justice. Popular among knights and paladins in the region.
- **Hextor**: God of War, Discord, Tyranny. Worshipped by warlords and those seeking power through force, especially among humanoids.
- **St. Cuthbert**: God of Common Sense, Wisdom, Zeal. Popular in Verbobonc and among rural communities.
- **Zilchus**: God of Power, Prestige, Money. Worshipped by merchants and nobility.
- **Pholtus**: God of Light, Resolution, Law. Common in Verbobonc and among those who value order.
#### **Elven Gods**
- **Corellon Larethian**: God of Magic, Music, Arts, Warfare. Chief deity of elves, especially in Celene.
- **Ehlonna**: Goddess of Forests, Woodlands, Flora & Fauna. Worshipped by wood elves and rangers in the Gnarley and Welkwood Forests.
#### **Dwarven Gods**
- **Moradin**: God of Creation, Smithing, Protection. Chief deity of dwarves in the Kron Hills.
- **Clanggedin Silverbeard**: God of War, Valor, Honor. Worshipped by dwarven warriors and defenders.
#### **Gnome Gods**
- **Garl Glittergold**: God of Gnomes, Humor, Gemcutting. Chief deity of gnomes, particularly in the Kron Hills.
- **Segojan Earthcaller**: God of Earth, Nature, the Underworld. Worshipped by forest and rock gnomes alike.
#### **Halfling Gods**
- **Yondalla**: Goddess of Protection, Fertility, Family. Chief deity of halflings.
- **Sheela Peryroyl**: Goddess of Agriculture, Nature, Weather. Revered by halflings who live close to the land.
#### **Humanoid Gods**
- **Gruumsh**: God of Destruction, War. Chief deity of orcs.
- **Maglubiyet**: God of War, Leadership. Worshipped by goblins and hobgoblins.
- **Yeenoghu**: Demon Prince of Gnolls, representing savagery and destruction.
- **Pelor**: God of the Sun, Healing, and Strength. Worshipped by many humans in Verbobonc and the Wild Coast.
- **Heironeous**: God of Valor, Chivalry, Justice. Popular among knights and paladins in the region.
- **Hextor**: God of War, Discord, Tyranny. Worshipped by warlords and those seeking power through force, especially among humanoids.
- **St. Cuthbert**: God of Common Sense, Wisdom, Zeal. Popular in Verbobonc and among rural communities.
- **Zilchus**: God of Power, Prestige, Money. Worshipped by merchants and nobility.
- **Pholtus**: God of Light, Resolution, Law. Common in Verbobonc and among those who value order.
#### **Elven Gods**
- **Corellon Larethian**: God of Magic, Music, Arts, Warfare. Chief deity of elves, especially in Celene.
- **Ehlonna**: Goddess of Forests, Woodlands, Flora & Fauna. Worshipped by wood elves and rangers in the Gnarley and Welkwood Forests.
#### **Dwarven Gods**
- **Moradin**: God of Creation, Smithing, Protection. Chief deity of dwarves in the Kron Hills.
- **Clanggedin Silverbeard**: God of War, Valor, Honor. Worshipped by dwarven warriors and defenders.
#### **Gnome Gods**
- **Garl Glittergold**: God of Gnomes, Humor, Gemcutting. Chief deity of gnomes, particularly in the Kron Hills.
- **Segojan Earthcaller**: God of Earth, Nature, the Underworld. Worshipped by forest and rock gnomes alike.
#### **Halfling Gods**
- **Yondalla**: Goddess of Protection, Fertility, Family. Chief deity of halflings.
- **Sheela Peryroyl**: Goddess of Agriculture, Nature, Weather. Revered by halflings who live close to the land.
#### **Humanoid Gods**
- **Gruumsh**: God of Destruction, War. Chief deity of orcs.
- **Maglubiyet**: God of War, Leadership. Worshipped by goblins and hobgoblins.
- **Yeenoghu**: Demon Prince of Gnolls, representing savagery and destruction.
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