מודה, אני חובב די גדול של unearthed arcana. בעוד שאני כמעט ולא מאשר ua בשולחן שלי (חוץ מmonster hunter וscout ללוחם), אני מאוד אוהב את הרעיון של skill feats, משום מה, ומאוד אהבתי את הרעיון של לתת למקצועות הקרביים עוד שימוש בפעולה שלהם חוץ מלהתקיף x פעמים.
You become fearsome to others, gaining the following benefits:
- Increase your Charisma score by 1, to a maximum of 20.
- You gain proficiency in the Intimidation skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- When you take the Attack action on your turn, you can replace one attack with an attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Make a Intimidation check contested by the target's Insight. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour
- Increase your Charisma score by 1, to a maximum of 20.
- You gain proficiency in the Intimidation skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- When you take the Attack action on your turn, you can replace one attack with an attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Make a Intimidation check contested by the target's Insight. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour
You possess keen insight into how other people think and feel. You gain the following benefits:
- Increase your Wisdom score by 1, to a maximum of 20.
- You gain proficiency in the Insight skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- You can use your action, or one attack when you take the attack action, to try to get uncanny insight about one humanoid or bipedal you can see within 30 feet of you. Make an Insight check contested by the target's Deception. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn
- Increase your Wisdom score by 1, to a maximum of 20.
- You gain proficiency in the Insight skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- You can use your action, or one attack when you take the attack action, to try to get uncanny insight about one humanoid or bipedal you can see within 30 feet of you. Make an Insight check contested by the target's Deception. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn
You master wilderness lore, gaining the following benefits:
- Increase your Wisdom score by 1, to a maximum of 20.
- You gain proficiency in the Survival skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- As long as you are not unconscious due to anything but sleep, and can at least hear or see, you are aware of your surroundings. Enemies have disadvantage on stealth checks to ambush or surprise you.
/SPOILER]
- Increase your Wisdom score by 1, to a maximum of 20.
- You gain proficiency in the Survival skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- As long as you are not unconscious due to anything but sleep, and can at least hear or see, you are aware of your surroundings. Enemies have disadvantage on stealth checks to ambush or surprise you.
/SPOILER]
You are an adept in patching people up and tending wounds. You gain the following benefits:
-Increase your Wisdom by 1, to a maximum of 20
-You gain proficiency in the Medicine skill. If you are alreary proficient in it, you double your proficiency bonus to any checks with this skill.
When you make a Medicine check to stabilize a creature, it regains a
number of hitpoints equal to your level, and regains conciousness after 1 minute, instead of an hour
-When you finish a short or a long rest, you may patch yourself or someone else up. When you do so, they may reroll a saving throw against any poisons or diseases they have in their systems, or regain a number of hitpoints equal to half of your level.
-Increase your Wisdom by 1, to a maximum of 20
-You gain proficiency in the Medicine skill. If you are alreary proficient in it, you double your proficiency bonus to any checks with this skill.
When you make a Medicine check to stabilize a creature, it regains a
number of hitpoints equal to your level, and regains conciousness after 1 minute, instead of an hour
-When you finish a short or a long rest, you may patch yourself or someone else up. When you do so, they may reroll a saving throw against any poisons or diseases they have in their systems, or regain a number of hitpoints equal to half of your level.
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